Privacy Policy — Chuckle Punch
Last updated: October 21, 2026
This Privacy Policy explains how Chuckle Punch ("we", "us") — the games label of Özgür Kayadelen, an independent developer based in Türkiye — handles information in all of our mobile games and on chucklepunch.com.
Part A applies to every Chuckle Punch game.
Part B lists what each game collects in addition, and which services it uses. Where a game's appendix is more specific, the appendix applies to that game.
Questions: support@chucklepunch.com
PART A — ALL CHUCKLE PUNCH GAMES
A1. Summary
We do not ask for your name, email, phone number or address to play.
Your game progress is stored on your device unless the game's appendix says otherwise.
We use trusted third-party services for analytics, crash reporting and rewarded advertising. Each game's appendix names them.
In-app purchases are processed by Apple / Google. We never see your payment card details.
Our website chucklepunch.com does not set cookies and does not load third-party tracking scripts.
A2. Information our games may collect
Game data (on your device): progress, in-game currencies, the player name and country flag you choose, settings. Why: To run the game.
Usage / product interaction: levels reached, features used, session start and length, rewards claimed, screens viewed. Why: To understand how the game is played and to improve balance and design.
Device & technical data: device model, OS version, language, approximate country (from IP), app version, a random app/installation identifier. Why: Analytics, crash diagnosis, fraud prevention.
Crash data: crash logs and diagnostic information. Why: To find and fix bugs.
Purchase history: which in-game item was bought, price tier, transaction status (from Apple/Google). Why: To deliver and restore purchases.
Support messages (only if you contact us): your email address, your message, and the technical info block the game adds to the email (see the game's appendix). You can read and edit this text before sending, or switch it off. Why: To answer and solve your support request.
Advertising data: advertising identifier (IDFA/GAID) only if you allow it, ad interactions, IP address, device information. Why: To show rewarded ads you choose to watch and to measure them.
We do not knowingly collect precise location, contacts, photos, health or financial data.
A3. Advertising and tracking
Ads in our games are rewarded: they play only when you choose to watch one for an in-game reward.
On iOS we ask for permission through Apple's App Tracking Transparency prompt before any cross-app tracking. If you decline, ads are still shown but are not personalised with your advertising identifier. You can change this anytime in Settings → Privacy & Security → Tracking (iOS), or reset/limit your advertising ID in Android settings.
A4. Third-party services and international transfers
Each game uses only the services listed in its appendix. These providers act on our behalf and may process data on servers outside your country, including in the United States. We use providers that offer recognised safeguards for international transfers.
A5. How long we keep data
Game data on your device: until you delete the game.
Analytics data: up to 14 months.
Crash data: up to 90 days.
Support emails: up to 12 months after the request is closed, then deleted.
Data kept by third parties: according to their own policies.
Game-specific data: see the game's appendix.
A6. Children
Our games are not directed at children under 13 (or the minimum age in your country). We do not knowingly collect personal data from them. If you believe a child has provided us data, contact us and we will delete it.
A7. Your rights
Depending on where you live (for example under the EU/UK GDPR or Türkiye's KVKK), you may have the right to access, correct, delete or object to the processing of your data, and to withdraw consent. To exercise these rights, email support@chucklepunch.com. Deleting a game removes the game data stored on your device.
A8. Legal requests
We may disclose information if the law requires it, or in response to a valid request from a court or public authority. We may also do so where it is necessary to protect the rights and safety of our players or of Chuckle Punch, or to investigate fraud or cheating.
A9. If the business changes hands
If Chuckle Punch or one of its games is transferred to another company, player data related to that game may be transferred with it. The new owner will remain bound by this policy for data collected under it, and we will announce any change in the game before it takes effect.
A10. Security
We use reputable providers and limit the data we collect. No method of transmission or storage is 100% secure.
A11. Changes
We may update this policy. The "Last updated" date shows the latest version. Significant changes will be announced in the affected games.
A12. Other websites
Our games and website may link to services we do not operate (for example the App Store, Google Play or a provider's privacy page). Their own privacy policies apply there.
A13. Contact
Chuckle Punch — Özgür Kayadelen, Türkiye · support@chucklepunch.com · https://chucklepunch.com
PART B — GAME APPENDICES
B1. Flag Rush: Space Race
What Flag Rush adds to Part A
Game server data: a random installation ID, the country you chose, your actions on the shared world map (flags placed, areas taken, shields), your invite code and invite count. Why: To run the shared world that all players see, the rankings and the invite programme.
Invite link data: IP address of a device that opens an invite link, kept for at most 48 hours and deleted when matched. Why: To credit the friend who invited you.
Support info block: player ID, random installation ID, app version, device model and OS, stage, in-game balances, recent purchase records (item, time, status, store transaction ID) and recent error messages. Why: To verify and fix the problem you report, for example a missing purchase.
The player name you choose is not sent to our analytics.
Services used by Flag Rush
Google Firebase (Analytics, Crashlytics, Remote Config), Google LLC: https://policies.google.com/privacy
Google AdMob (rewarded ads), Google LLC: https://policies.google.com/technologies/ads
Cloudflare (game server hosting), Cloudflare, Inc.: https://www.cloudflare.com/privacypolicy/
Apple DeviceCheck, to prevent the same device from being counted twice in the invite programme. Apple stores two anonymous bits per device, no personal data.
Google Play Integrity (Android), to confirm that requests to the game server come from a genuine copy of the game
Apple App Store / Google Play: purchases and app distribution, under their own privacy policies
How long Flag Rush keeps server data
Shared world map data is kept while the game world runs and can be reset at season or world resets. It is not linked to your name or contact details. Invite link IP addresses are kept for at most 48 hours.
B2. Mystic Sparks
Coming soon. This appendix will be published before the game is released.
KVKK Aydınlatma Metni (Türkiye)
6698 sayılı Kişisel Verilerin Korunması Kanunu uyarınca veri sorumlusu Özgür Kayadelen (Chuckle Punch)'tır. Oyunlarımızda; oyun içi kullanım verileri, cihaz ve teknik veriler, hata kayıtları, satın alma geçmişi, (yalnız destek için bize yazarsanız) e-posta adresiniz, mesajınız ve oyunun e-postaya eklediği teknik bilgi bloğu ve (izin verirseniz) reklam kimliği işlenir. Oyuna özgü ek veriler Bölüm B'de yazılıdır (Flag Rush için: oyun sunucusundaki rastgele cihaz kimliği, seçilen ülke ve ortak harita eylemleri, davet bağlantısında en çok 48 saat tutulan IP adresi). Veriler; oyunun sunulması, geliştirilmesi, hataların giderilmesi ve ödüllü reklamların gösterilmesi amaçlarıyla, sözleşmenin ifası ve meşru menfaat hukuki sebeplerine dayanarak işlenir. Veriler, her oyunun ekinde adı geçen hizmet sağlayıcılar (Flag Rush için Google Firebase ve AdMob, Cloudflare) aracılığıyla yurt dışındaki (ABD dahil) sunuculara aktarılabilir. KVKK 11. maddedeki haklarınız için support@chucklepunch.com adresine yazabilirsiniz.
support@chucklepunch.com
© 2026 Chuckle Punch is a brand of Özgür Kayadelen (independent developer), Türkiye. All rights reserved.
